Brain Test 2 Answers Smith and Joe - Part 1
Friends, here is a new series of answers to the Smith and Joe - Part 1 section of Brain Test 2 game. Eddie Baddie returns and he has a new evil plan. Stop him with Agent Smith and Monster Hunter Joe. We have solved all of these puzzles and are happy to share the correct clues with you. Solving "Smith and Joe - Part 1" is not too difficult if you have played previous versions of the game and know where and how to find solutions, but if you are still struggling, here is a detailed guide. On this page we publish complete solutions for all 20 levels of Brain Test 2: Tricky Stories Smith and Joe - Part 1.
1. Looks like Smith is enjoying his vacation, but something smells fishy

Check behind the bush. Crabs can pinch people.
2. Smith must catch that man

Watch out for the landmines. Tap to move smith. Use the detector to spot the landmines.
3. Smith must interrogate this man

Hang him upside down. That rock hides some snakes.
4. This is Eddie's tropical mansion, Smith must drop down there

Tap on the plane. Smith must land on the island. Tap on him to open the parachute.
5. Smith must eliminate these guards

Drop roof tiles on them. Take out the 2nd thug's helmet first.
6. Smith must pass through these roofs

Tap on smith at the right time to make him jump. Take down the guard with the roof tile trick.
7. Smith is inside, but someone's coming, hide quickly

That statue is a great to hide behind. Adjust smith's arms according to the statue.
8. Smith thinks that there is something hidden in this room

Complete the jigsaw. Pieces are hidden in the pot, book and the vase.
9. Eddie and Dracula are together! And they caught Joe

Smith's smelly feet can stop dracula. Take out his shoe and then use his sock to stop dracula.
10. Eddie is escaping with a helicopter

Tap on joe to shoot a bolt. Tap on smith on time to catch the bolt.
11. Find a way to stop Eddie

Sharks are attracted to the smell of blood. Smear the blood on the helicopter's skids.
12. Joe must go and help Smith, but he can't swim

Try to use his hat as a boat. Turn the hat around and put into the water.
13. They must find a way to stop that shark

Lure the shark with that fish. Give it to joe or smith. Try to make the shark dizzy by rapidly changing its target.
14. This ruckus attracted another sea predator

Shoot with joe and hit its arms. Turn the monster to hit the other arms.
15. They must find a way to get to the land

You can use the monster arms as oars. Use the oars one by one.
16. Smith must get into Dracula's nightclub to uncover his plans

Only smith needs to enter. Use joe for something else. Lure them away with joe and drag smith inside.
17. Smith must move unnoticed

Use the barrel as a disguise. Tap to move and stop. Move only when he is looking away.
18. Joe must divert the vampires to give Smith some time

Drag joe around to make them chase. Open the manhole cover to make them change. Joe can handle bats.
19. Smith found Dracula, but he must find a way to look into his laptop

Dracula loves those red drinks. Use the bookcase to keep dracula inside the toilet.
20. Smith must hack into Dracula's laptop

Click on the buttons to connect the lines. All 3 lines should be connected to the power button.