Brain Test 2 Answers Smith and Joe vs. Professor Bigbrain
Friends, here is a new series of answers to the Smith and Joe vs. Professor Bigbrain section of Brain Test 2 game. A new villain rises with a crazy evil plan. Smith and Joe must work together once again to stop Professor Bigbrain. We have solved all of these puzzles and are happy to share the correct clues with you. Solving "Smith and Joe vs. Professor Bigbrain" is not too difficult if you have played previous versions of the game and know where and how to find solutions, but if you are still struggling, here is a detailed guide. On this page we publish complete solutions for all 30 levels of Brain Test 2: Tricky Stories Smith and Joe vs. Professor Bigbrain.
1. Wake Agent Smith up, he is getting late

Drag the closet next to the bed. Tap on the closet several times to drop the clock.
2. Someone sent an urgent message to Smith. Reveal it

There is a hidden message in the watermelon. Cut the watermelon and give the message to Smith.
3. Smith has a flat tire, help him find a transport

Drag him next to the road. He can call a taxi if he raises his arm.
4. Smith must find a way to get through that door

Braking that vase would distract the secretary. You can use the keycard on one of the scientists.
5. Smith must enter to the restricted room

Drag the lever to activate different doors. Fix the broken light by swapping with another one.
6. They are doing illegal experiments here! Smith must record evidence

Drag the phone to take evidences. Take a photo of the tube, schematics and the brains.
7. Smith must find a way to call for help

Find a brain behind an object. Drag the brain to the air intake.
8. Smith must send the zombie to Monster Hunter Joe

Swipe on Smith's balloon to get Joe. Give Smith's sunglasses to the zombie. Drag Joe's head to the zombie's balloon.
9. The zombie must climb the ladder, but it's damaged

You can use the zombie bones to repair the ladder. Use 3 zombie bones to replace the broken parts of the ladder.
10. The zombie must tell about Professor Bigbrain

Drag out the zombie's brain and pinch it to make it bigger. Drag the bigger brain to the picture.
11. Joe must find a way to get through that door

Try to distract those 2 people. Give them flowers from the vase. Then use the button on the wall.
12. Joe must get through that security guard

The guard looks at the mouse. Use it to change his direction. Drag Joe to the door and tap on the other door to go out from there.
13. Joe must unlock that door

The third ball is always wrong. Use the sword to break the third ball.
14. They must defeat Professor Bigbrain's robots

Use Joe to make them step back. Tap on Smith to shoot only when they are close to each other.
15. They must get through Arachno

Joe can use that trash can lid as a shield. Give Joe his sword when Arachno gets tired.
16. Find a way to stop Arachno

Joe can cut the web on Smith's face. Use Smith's gun to shoot Arachno. Smith's arm can be raised.
17. Arachno is webbing Joe, stop him

Find a way to cut Arachno's arms. Use the sword as a bullet and tap on Smith to shoot.
18. Bigbrain introduces yet another mutant, Monkeman. Stop him

A yellow pistol might look like a banana. Open the valves and drag the pistol to paint it yellow.
19. They must catch Bigbrain

Drag the sword to prevent the door from closing down. Use the sword on the second door as well.
20. They must find a way to get out

You need to drill that door. Swipe on Joe to make him turn fast. Swipe several times.
21. Bigbrain is draining people's brain powers. Stop him

Open the manhole. Use the manhole to spawn zombies and drag them to disrupt Bigbrain's draining.
22. Smith must defeat Bigbrain

Drag Smith to evade Bigbrain's attacks. Combine several of his attacks and use it back on him.
23. Joe is still dizzy and they are attacking him. Help him

Tap on the water pipe to get water on Arachno. Use some water to make Monkeman slide.
24. They must save those people

Find a way to make Bigbrain dizzy. Drag the stars on Joe's head to the victims.
25. Stop Joe's dizziness

Drag his eye balls to the center. You must drag them in the same time using two fingers.
26. Arachno attacks again! Find a way to stop him

There is a remote control hidden behind Bigbrain. Drag the remote control on Arachno after shutting down the robots.
27. Bigbrain escapes once again! Get rid of the robots

You can turn the robots' arms. Direct their arms towards each other before they shoot.
28. They must get across the canal

Tap on them to jump. Drag the right side platform closer to them.
29. They must find a way to unlock that door

Tap on the direction buttons to move the pieces. Bring each piece to the same shape on the bottom.
30. They must put an end to Bigbrain for good

Use the sword to break the connections. If you enlarge his head too much, he might not be able to lift it.